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Hyperspin Attraction Base base + update 1 & 2 problems
January 15, 2022
4:21 pm
donny666
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Hi guys, either I’m missing something or I have a problem here.  Yesterday I downloaded the Hyperspin Attraction + update 1&2 repack as a single download.  Only after download & installation (which works fine), I load the main app ok, only when trying to load the games it’s mentioning an error about the repack 1 & 2 update and referring me to a folder on the installation that simply doesn’t exist!.

January 15, 2022
4:45 pm
Enkak
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donny666 said
Hi guys, either I’m missing something or I have a problem here.  Yesterday I downloaded the Hyperspin Attraction + update 1&2 repack as a single download.  Only after download & installation (which works fine), I load the main app ok, only when trying to load the games it’s mentioning an error about the repack 1 & 2 update and referring me to a folder on the installation that simply doesn’t exist!.

  

Hi!
Can you be more specific? What error? Something like missing a font? Other?

January 15, 2022
5:07 pm
donny666
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Yeah, sorry, it’s almost like you read my mind, it did appear to be font related funny enough for some reason as never realised it needed a separate click on an additional file & partly figured it out after posting and realising part of the problem was down to renaming the default install folder which I did last night just before head down as unpacking took forever lol.  But just checking it works as at least 1 game, Wacky Races doesn’t for some reason.

January 15, 2022
7:45 pm
Enkak
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donny666 said
Yeah, sorry, it’s almost like you read my mind, it did appear to be font related funny enough for some reason as never realised it needed a separate click on an additional file & partly figured it out after posting and realising part of the problem was down to renaming the default install folder which I did last night just before head down as unpacking took forever lol.  But just checking it works as at least 1 game, Wacky Races doesn’t for some reason.

  

No problem. 🙂

There’s a folder that can help with some common possible issues: help_faqs\Technical
There you have a txt: – Install font Bebas Neue.txt
with this inside:

If you get this RocketLauncher launch message because of your OS security level:

“Could not install the default Bebas Neue font possibly because RocketLauncher does not have admin rights. etc etc etc”

Open folder: RocketLauncher\Media\Fonts

Right click Bebas Neue font, Install

Regarding Wacky Races and arcade PC boards (Taito Type X, Sega Ring Edge, Sega Ring Wide, etc), those can be tricky and sometimes depend on each person computer specs. Try this:

– Install Visual-C-Runtimes-All-in-One-Aug-2020 (use .bat included) if emulator or game not working”

Cheers

January 16, 2022
11:29 am
donny666
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Thanks for the reply, will look at that in a bit as currently seeding for a while to ensure I give back.

Hardware wise, not sure if it’s an issue but maybe as I’m not using high specs, just a 4th gen i3, 8gb ram & just the built in graphics running win 10 which seems to play at least up to Dreamcast fine for which I have no desire to play anything more recent system wise.  But as the hardware is in a SFF case I can’t really upgrade to a dedicated graphics card. Well I looked into a dedicated 1 for it, but as it’s an SFF case and more an office based system then the PSU doesn’t really have much spare power to run the very few dedicated GP that are compatible with SFF cases.  

Wacky Races, the error there appears to be internal game related as it says “ERROR 0004-FFFFFF9C I/O ERROR”

January 16, 2022
1:16 pm
Enkak
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Hmm, maybe that Wacky Races error (first time I’m seeing it) is related to your hardware specs since some of those games can be more demanding but maybe installing the Visual C Runtimes later will help.

January 16, 2022
9:27 pm
donny666
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So I installed the Visual C Runtimes a short while ago.  And whilst I no longer get the error message I posted above I do now get another problem.  And that’s whilst it looks to get further, I now get as far as the bezel loading, a black game screen then the entire screen goes black for a few seconds before resetting to the game selection screen.  Not to sure it will directly be hardware related over some system file it expects to find, but nothing shows on the screen to give a pointer as to a possible cause for this.

Im going to have another look tomorrow at the other Taito Type X games to see if they work to see if any clues come up, but I’m stumped at the moment.

January 17, 2022
7:01 pm
Enkak
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Wacky Races and Chase HQ 2 can be more tricky than usual regarding Taito Type X. We are currently testing some small updates to those games for update 4. Let us know later how it goes regarding other games for that system and many thanks for the feedback. 🙂 

January 17, 2022
7:45 pm
donny666
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Hi & thanks for the reply, to update I’ve now tried all the Taito Type X titles with mixed results.

4 titles seem to work or at least load without issue and allow play, these are:

Trouble Witches

Contra Evolution

Super Street Fighter IV

The King Of Fighters XIII

 

The 3 that don’t as my first post:

Wacky Races (already detailed)

Chase HQ 2

Spica Adventure 

 

Chase HQ 2: reports the error: “There was an error waiting for the window “PJ_CHASE ahk_class RwAppClass” to become active.  Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first.  Also turn off fade to see if you are hiding the problem”

 

Fade was turned off and the same error above reported.  Though I’m seemingly unable to work out how to run this title outside of the front end as the “game.exe” files doesn’t seem to want to load
un.

 

Spica Adventure:  Prettu much the same as chase HQ only it states “waiting for window “SpikaADV. ahk_class Spika

ADV.”.  Trying to load the game outside of the frontend kind of starts.  I get the window with the games “game loading” on the bottom right flashing twice before it locks up and the window remains blank.

 

I don’t know if any of that means anything or helps.  But in the first instance I have a very similar spec second machine I intend to test tomorrow to see if there is any difference.  That’s pretty much the exact same spec just in a full desktop case instead of this SFF case.  If the error is the same I’d feel it’s maybe down the the 4th Gen i3 built in graphics?.

January 17, 2022
9:04 pm
Enkak
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Many thanks for the report!

Hmm, interesting that Spica don’t work for you because that one usually don’t give problems.

Your OS by chance is Windows 10 64bits?

Did Wacky Races asked to install DirectPlay on launch? 

January 18, 2022
1:15 pm
donny666
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Thanks for the reply, yes using Win 10 64 bit, is this a likely cause?.

I never even thought to check that I had DirectPlay, had no reason to before now lol.  But no, Wacky Racers never asked to install DirectPlay. However, after them installing it (appears I never had it installed before) Spica now runs fine without issue.  So that now only leaves Wacky Races & Chase HQ 2.

January 18, 2022
6:15 pm
donny666
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To add to the above, I have the exact same issues with both Wacky Races & Chase HQ 2 (as previously detailed) on both  systems I tested on.

That’s a SFF containing a Intel I3-4130 (4th gen) running the built in graphics (Intel HD Graphics 4400) with 8gb system ram running on Win 10 64 bit.  The other full size desktop in the exact same specs.  

January 18, 2022
6:52 pm
Enkak
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Usually for Windows 10 64bits Wacky Races needs DirectPlay else it would hang with black screen on launch. Spica working (good news) after you installed it sounds likely and natural because these games are basically Arcade PC games based on older Windows OS and directX versions related to them.

We have small updates for Wacky Races & Chase HQ 2 coming for update 4 so hopefully those will help since those 2 games seem to have issues on some setups. Some games might not work at all with onboard graphics, similar how a few work better on NVIDIA or AMD. Thinking about something related to network for those 2 games. Need to check here.

We are trying for these arcade boards (and specific games selections) to work more stable than usual to most setups but it’s not easy because there’s so many variables. Thanks again for the feedback and testing it on your two systems. 

January 18, 2022
7:29 pm
donny666
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Thanks for replying again.  That the problem appears to be the same on 2 identical hardware systems might be a clue to it maybe down to onboard graphics than missing a particular file as such.

I only bought the old I3 systems with the intention of building a dedicated retro machine so had no reason to buy anything with more power than the games require, and so far everything else tested runs well & smooth.  Though I never accounted for such issues as in these games.  Maybe the future update might work, time will tell.

I do have an alternative system I can try, but that’s not going to be viable long term for my emulation system.  So I might either look at getting an used I5 system or if I can find a dedicated graphics card that might just work in the SFF system afterall.

January 19, 2022
5:27 pm
donny666
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A big update on the issue of the 2 games, Wacky Races & Chase HQ 2.  As said, I tried to play via 2 separate systems of pretty much the exact same hardware (i3 gen 4 on board graphics, 8gb ram win 10 64bit).  I assumed the issue maybe down to the on board graphics.  But looking at the age\history of the games and the info Enkak posted about them basically being arcade pc systems running on older windows os & direct x etc.  Well it kind of got me thinking that from a hardware point of view, due to the age of the games that this old 4th gen i3 should be capable of running the games as despite the computers age, its still more recent & powerful that the original pc based hardware they ran on.  And as all the other Taito Type X titles loaded without issue that there was a fair chance that the onboard graphics itself might not be the problem.  So I started to think of the cause from an arcade cabinet point of view seeing as they were pc based to start with and that’s when the idea came to me.

To try & cut a long story shorter, if a cabinet developed a loading issue you’d check everything in the cabinet, in this case the pc which I already knew worked and had all the required dependency files as in the read me etc.  So the controls, I’m using a USB mouse & keyboard and everything else about the frontend works fine yet everything about playing the games is directed at (mainly xbox 360) controllers which I never gave a second thought as I’m in the process of building a bar top arcade cabinet to house everything.  But wait, everything about playing the games is still aimed at game controllers (which I guess can be mapped to the arcade cabinets control panel eventually when built).  So I dug out an old logitech controller to try some of the other console systems anyway. But decided to try the 2 problem titles just as a thought of the above, and guess what, after the antivirus warning screens of sorts both now load and play flawlessly.

So the problem was that there was no game controller connected despite that there was still 2 other USB devices (mouse & keyboard)  that otherwise seemed to work to use Attraction without issue.  So problem solved & I’m made up with it now.

Reading back some of the read me files etc, I’ve not noticed anything to say that a game controller needs to be connected to get some games to load and nothing about the problems I had the last 2 days with Wacky Races & Chase HQ 2 gave any indication to this being the eventual cause either.

So whilst this might have been oh so obvious to many on here, it wasn’t to me even if it if a basic requirement to run Attraction because as said it worked fine with the keyboard.  So maybe something can be added as a note in future releases to state that some systems may have issues loading & playing unless an actual controller is connected.

January 20, 2022
7:20 pm
Enkak
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donny666 said
A big update on the issue of the 2 games, Wacky Races & Chase HQ 2.  As said, I tried to play via 2 separate systems of pretty much the exact same hardware (i3 gen 4 on board graphics, 8gb ram win 10 64bit).  I assumed the issue maybe down to the on board graphics.  But looking at the age\history of the games and the info Enkak posted about them basically being arcade pc systems running on older windows os & direct x etc.  Well it kind of got me thinking that from a hardware point of view, due to the age of the games that this old 4th gen i3 should be capable of running the games as despite the computers age, its still more recent & powerful that the original pc based hardware they ran on.  And as all the other Taito Type X titles loaded without issue that there was a fair chance that the onboard graphics itself might not be the problem.  So I started to think of the cause from an arcade cabinet point of view seeing as they were pc based to start with and that’s when the idea came to me.

To try & cut a long story shorter, if a cabinet developed a loading issue you’d check everything in the cabinet, in this case the pc which I already knew worked and had all the required dependency files as in the read me etc.  So the controls, I’m using a USB mouse & keyboard and everything else about the frontend works fine yet everything about playing the games is directed at (mainly xbox 360) controllers which I never gave a second thought as I’m in the process of building a bar top arcade cabinet to house everything.  But wait, everything about playing the games is still aimed at game controllers (which I guess can be mapped to the arcade cabinets control panel eventually when built).  So I dug out an old logitech controller to try some of the other console systems anyway. But decided to try the 2 problem titles just as a thought of the above, and guess what, after the antivirus warning screens of sorts both now load and play flawlessly.

So the problem was that there was no game controller connected despite that there was still 2 other USB devices (mouse & keyboard)  that otherwise seemed to work to use Attraction without issue.  So problem solved & I’m made up with it now.

Reading back some of the read me files etc, I’ve not noticed anything to say that a game controller needs to be connected to get some games to load and nothing about the problems I had the last 2 days with Wacky Races & Chase HQ 2 gave any indication to this being the eventual cause either.

So whilst this might have been oh so obvious to many on here, it wasn’t to me even if it if a basic requirement to run Attraction because as said it worked fine with the keyboard.  So maybe something can be added as a note in future releases to state that some systems may have issues loading & playing unless an actual controller is connected.

  

*mind explodes* 🙂

Thanks a lot for the info and full testing. That is a rather interesting find and I had no idea that depending the controllers connected or not it would affect those 2 specific games. Thanks for sharing the info, hopefully it will help others.

Build works/loads good with only keyboard attached and no controllers but those arcade pc boards can definitely act weird sometimes. Funny enough, most of the controls mapping on those are for keyboard first and we use joytokey to make them work on controllers after also to try making it more universal. We will try checking on more setups if your solution works there too for those games and edit the help/faqs files with the info. Meanwhile we are glad that those games are working finally for you. 🙂

January 21, 2022
12:57 pm
Enkak
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Quick update.

From our tests we noticed another curious relation to what you shared and solution. Launching Chase HQ2 with a wireless controller can make that error appear. Then if you launch it instead with a wired controller connected, the game gets back to work normal and launch without any error. 

January 21, 2022
8:41 pm
donny666
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Wow, that sure is a strange glitch but glad my experience looks like it might have uncovered a previously unknown cause for those games that can now for some be fixed.

I’m nothing like experienced with these things, but wandering if the error might be down to the original games hardware expecting to find hardwired controls connected and recognised?.  And because with a keyboard or wireless connection it might not recognise then as original controls it might prevent loading yet just doesn’t have a programmed error to report on screen for this to have stated what the problem was?.

January 22, 2022
12:58 pm
Enkak
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I think it can be like you say, specially those games where the cabs had a wheel attached and the game glitches or fails if it doesn’t recognize any. Seems to happen more with certain Windows 10 setups.

January 22, 2022
1:58 pm
donny666
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My hardware for emulation setup wont run it to test, but wandering if Windows 11 has the same issue with those games?.  As I don’t see many people going backwards as far as operating systems go.  But my other & main system (still in the box after moving house) runs on Windows 8.  If in the future Windows 10/11 causes to many issues I might use that computer instead even if the specs are a little bit of overkill for my needs etc lol.  But the only reason I’m using an old i3 4th gen SSF system is because it’s both small & quiet & uses far less energy and cost me very little I bought a second same spec system for a spare.

I’m even hoping to build a full size free standing arcade cabinet in the next year or so with a wheel and any other relevant controls as per the original games.  So would need something more powerful for that anyway.

January 23, 2022
4:25 pm
Enkak
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I’m currently using a 9 years older laptop with win 8.1 and a geforce 765m that still runs all the selections we have been adding to the build since it was made for work at the time with a I7 cpu and 16gb ram. Modern systems like Wii U, PS3 or Switch can be more demanding and make it struggle but depending on the games those can still run well on modest setups like mine or similar.

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