Its here – the BIGGGGG MASSHOOSIVE Cemy 1.6.1. a fully supported emulator for your PC to play your WiiU back-ups…. And this really is a super release – we LOVE it when emulators are worked on with as much passion as this one….
CEMU changelog for 1.6.1
general: Fixed a bug where files would be created in/loaded from the wrong directory after the load file dialog.
NFP: Added initial NFC support. Scanning NFC tags works by loading a file via the menu
GX2: New universal cache implementation for attribute, uniform and index data Additionally, there is now a cache accuracy option to control the level of accuracy vs performance. Can be changed while a game is already running. The previously added cache control options where removed as they have become obsolete
GX2: Further improved and optimized handling of textures with overlapping memory regions
GX2: Optimized detection of changes to texture data
GX2: Adjusted the idle loop of the GPU7 command processor thread to respond quicker to new data
GX2: Fixed a crash that could occur if GL shaders failed to compile
GX2: Moved handling of alpha test into shader code (rather than relying on OpenGL’s deprecated hw alpha test)
GX2: Fixed a bug where the swizzle value of a texture would not be correctly updated when an already cached texture was reloaded
Graphic card compatibility
NVIDIA GPU: Runs as expected on most recent driver.
AMD GPU: Runs as expected on most recent driver
Intel GPU: Not officially supported. Heavy visual glitches.
Currently only the DRC (GamePad), Pro Controller and Classic Controller is emulated. Keyboard input + USB controllers are supported partially.
Performance & Usability
Cemu is not intended for general use yet. (Although from what we are seeing – many people would disagree! – try it out yourself!)